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It works particularly well here, I think, because it’s a style that encompasses both the grand scale of exploring all of Ooo’s many lands and kingdoms, while also keeping Finn and Jake’s ridiculousness front and center no matter which half of the design you’re in at any moment. It’s a wonderful blast of nostalgia that older Nintendo fans like me will be able to appreciate, but beyond that it’s just a wise revisiting of a proven gameplay concept that was never explored any more beyond that single Zelda sequel.
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But when they encounter enemies on that map screen, or when they enter a town or dungeon or other point of interest, the perspective shifts to a side-scrolling view – and our heroes proceed to kick bad guy butt while running, jumping and being generally awesome. Here, the gameplay is split into two perspectives, just like that 25-year-old NES inspiration – Finn and Jake walk around The Land of Ooo in a birds-eye view overworld, exploring the environment and traveling between the show’s many iconic locales.
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(Which coincidentally has just arrived on 3DS Virtual Console for non-Ambassadors today.) It’s been called the black sheep of The Legend of Zelda franchise, as its design was a dramatic departure from that of the first Zelda game – and then none of the series’ sequels after Zelda II really paid any attention to its ideas. Yes, good old Zelda II: The Adventure of Link. The winningly preposterously named Adventure Time: Hey Ice King! Why’d You Steal Our Garbage? pulls together every element needed for a successful playable take on this random, wacky world – it brilliantly captures the show’s sense of humor, its visuals perfectly match the art and animation of the cartoon, and, on top of that, the game design itself serves as the long-awaited sequel to Zelda II that Nintendo’s designers never made themselves.
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